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015_charIntro_poco_.jpg

Poco: Character Introductions 

What?

Create a series of Instagram posts to introduce the game's characters.

How?

The team wanted a friendly introduction to these characters, so I decided on making graphics in which these characters were taking selfies with a camera they found in the Below-World. The background illustration was made by Natalie Wu, and I posed and render the 3D models and put the final comp together.

Software

Adobe Photoshop 
Autodesk Maya
PCO_shmcon_01.jpg

Poco: SHMCon Announcement 

What?

Create a series of Instagram posts to promote the game's presence at an art convention at San Jose State University.

How?

Sticking to the game's branding, I illustrated these graphics with the game's painterly style. I wanted them to look like real organic posters that fit into the world of Poco. 

Software

Adobe Photoshop 
Procreate
PCO_Spotlight_v004_picture.png

Poco: Team Introductions 

What?

Create a series of Instagram posts to promote the Poco team.

How?

I created two different template designs, one with an option for a photo portrait and another with an option for an illustrated portrait. I wanted it to feel like a circus poster with a scrapbook feel.

Software

Adobe Photoshop 
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