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Poco: Character Introductions
What?
Create a series of Instagram posts to introduce the game's characters.
How?
The team wanted a friendly introduction to these characters, so I decided on making graphics in which these characters were taking selfies with a camera they found in the Below-World. The background illustration was made by Natalie Wu, and I posed and render the 3D models and put the final comp together.
Software
Adobe Photoshop
Autodesk Maya
Poco: SHMCon Announcement
What?
Create a series of Instagram posts to promote the game's presence at an art convention at San Jose State University.
How?
Sticking to the game's branding, I illustrated these graphics with the game's painterly style. I wanted them to look like real organic posters that fit into the world of Poco.
Software
Adobe Photoshop
Procreate
Poco: Team Introductions
What?
Create a series of Instagram posts to promote the Poco team.
How?
I created two different template designs, one with an option for a photo portrait and another with an option for an illustrated portrait. I wanted it to feel like a circus poster with a scrapbook feel.
Software
Adobe Photoshop
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